A downloadable asset pack

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44 Chomp Progression — Eat & Bite State Food Icons (32x32)

**Technical Specifications:**

- **Canvas Size:** 32x32 pixels per icon

- **Format:** RGBA PNG (lossless, transparent backgrounds, strict alpha 0 or 255)

- **Palette:** Sweetie 16 by GrafxKid (exact 16-color constraint, lospec.com/palette-list/sweetie-16)

- **Lighting & Outline:** Top-left key light, 1px selective outline (#1a1c2c) on the shadow side only

- **Engine Support:** Godot 4, Unity, Unreal Engine, GameMaker, RPG Maker, Defold (point / nearest-neighbor filtering)

- **Atlas:** 256x192 px sprite sheet included in Pro (8 columns x 6 rows; last row has 4 empty cells (indices 44-47))

**License Terms:**

- **Commercial & Non-Commercial Use:** Royalty-free in unlimited commercial games, prototypes, and media.

- **Attribution:** Appreciated but not required.

- **Restriction:** You may not resell or redistribute these assets as standalone packs or textures.

---

Born for the **20 Second Game Jam 2026** ๐Ÿฝ๏ธ "You Are What You Eat": a kit where every food visibly gets eaten. Swap Apple_whole โ†’ Apple_bitten โ†’ Apple_empty on each bite and you have a working eat animation with zero custom art.

### Why State Progression?

Most food icon packs give you **one static picture** of each food. **Chomp Progression gives you three per food** — `_whole` (100%), `_bitten` (a bite is carved out, inside exposed) and `_empty` (the remnant: core, crumbs, shell, stick, wrapper, or clean plate). 20-second eating games need the food to *shrink and disappear*; this kit already models that as frames.

### Free vs. Pro Breakdown

| Feature | Free Tier ($0.00) | Pro Pack ($2.99) |

|---|---|---|

| **Total Icons** | **10 icons** | **44 icons (Complete Set)** |

| **State-Progressive Foods** | 2 foods ร— 3 frames (Apple, Burger) | **All 12 foods ร— 3 frames** (+ Candy Corn, Cupcake, Donut, Fish, Pizza, Popsicle, Sandwich, Soda, Taco, Watermelon) |

| **Eating HUD** | 2 (Hunger Vial Full, Bite Chomp) | **All 8** (+ Hunger Vial Empty, Chew Loop, Gag Reject, Slurp Arrow, Plate Clean, Plate Dirty) |

| **Sprite Sheet Atlas** | Individual PNGs only | **Included (256x192 px sheet)** |

| **Commercial License** | Included | Included |

---

### Complete Content List (44 Pieces)

#### Apple — *Free & Pro*

- **apple_whole:** Whole glossy red apple with green leaf. *(Free)*

- **apple_bitten:** Bite chunk carved from the top-right, pale flesh exposed. *(Free)*

- **apple_empty:** Chewed core with a single red scrap. *(Free)*

#### Burger — *Free & Pro*

- **burger_whole:** Seeded top bun, patty, lettuce, bottom bun. *(Free)*

- **burger_bitten:** Chunky bite removed, innards exposed. *(Free)*

- **burger_empty:** Leftover bottom bun and crumbs. *(Free)*

#### Candy Corn — *Pro*

- **candy_corn_whole:** Tri-color candy corn, white tip up. *(Pro)*

- **candy_corn_bitten:** Top bitten off, amber band sliced. *(Pro)*

- **candy_corn_empty:** Scattered candy crumbs. *(Pro)*

#### Cupcake — *Pro*

- **cupcake_whole:** Frosting dome with sprinkles in a wrapper. *(Pro)*

- **cupcake_bitten:** Frosting scooped off the side. *(Pro)*

- **cupcake_empty:** Empty liner with a frosting scrap. *(Pro)*

#### Donut — *Pro*

- **donut_whole:** Glazed ring with frosting drips. *(Pro)*

- **donut_bitten:** Bite out of the ring, dough exposed. *(Pro)*

- **donut_empty:** Half-moon remnant and a sprinkle. *(Pro)*

#### Fish — *Pro*

- **fish_whole:** Whole fish fillet with eye and tail. *(Pro)*

- **fish_bitten:** Flesh gouged from the center. *(Pro)*

- **fish_empty:** Picked-clean scattered crumbs. *(Pro)*

#### Pizza — *Pro*

- **pizza_whole:** Whole round pizza, cheese and pepperoni. *(Pro)*

- **pizza_bitten:** Wedge-shaped bite removed. *(Pro)*

- **pizza_empty:** Crust tip with a cheese dot. *(Pro)*

#### Popsicle — *Pro*

- **popsicle_whole:** Full blue popsicle on a stick. *(Pro)*

- **popsicle_bitten:** Top half eaten short. *(Pro)*

- **popsicle_empty:** Bare stick with a melt drop. *(Pro)*

#### Sandwich — *Pro*

- **sandwich_whole:** Stacked bread, lettuce, bread. *(Pro)*

- **sandwich_bitten:** Corner bite out, filling exposed. *(Pro)*

- **sandwich_empty:** Crust edge and crumbs. *(Pro)*

#### Soda — *Pro*

- **soda_whole:** Chilled soda can with label and condensation. *(Pro)*

- **soda_bitten:** Crushed-in dent, label peeled. *(Pro)*

- **soda_empty:** Crushed can base. *(Pro)*

#### Taco — *Pro*

- **taco_whole:** Folded shell with lettuce and filling. *(Pro)*

- **taco_bitten:** Corner bitten off the shell. *(Pro)*

- **taco_empty:** Shell bit and crumbs. *(Pro)*

#### Watermelon — *Pro*

- **watermelon_whole:** Slice with rind, pink flesh, seeds. *(Pro)*

- **watermelon_bitten:** Bite out of the pink flesh. *(Pro)*

- **watermelon_empty:** Rind crescent with a pale strip. *(Pro)*

#### Eating HUD

- **hunger_vial_full:** *(Free)* Filled appetite vial. *(Free)*

- **hunger_vial_empty:** Empty vial with a last scrap. *(Pro)*

- **bite_chomp:** Open-mouth ready-to-eat. *(Free)*

- **chew_loop:** Chewing cheek with morsels. *(Pro)*

- **gag_reject:** Green grimace — reject bad food. *(Pro)*

- **slurp_arrow:** Sip/drink arrow. *(Pro)*

- **plate_clean:** Empty plate. *(Free)*

- **plate_dirty:** Plate with leftover crumbs. *(Pro)*

**Free set (10):** `apple_whole`, `apple_bitten`, `apple_empty`, `burger_whole`, `burger_bitten`, `burger_empty`, `hunger_vial_full`, `hunger_vial_empty`, `bite_chomp`, `plate_clean`.

---

### Engine Integration Notes

- **Godot 4:** In Inspector, set Texture **Filter** to `Nearest` (or set Default Texture Filter to `Nearest` in Project Settings).

- **Unity:** In Texture Import Settings, set **Texture Type** to `Sprite (2D and UI)`, **Filter Mode** to `Point (no filter)`, and **Compression** to `None`.

- **Nearest-Neighbor Scaling:** Integer scale factors (x2 = 64px, x3 = 96px, x4 = 128px) preserve razor-sharp pixel geometry without blurring.

- **Atlas lookup:** column = index % 8, row = index // 8. Source rect = (column * 32, row * 32, 32, 32). The last (6th) row has 4 empty cells — ignore indices 40โ€“43.

- **For a 20-second game:** swap Apple_whole โ†’ Apple_bitten โ†’ Apple_empty per bite; use hunger_vial_full โ†’ hunger_vial_empty for appetite, chew_loop while eating, slurp_arrow for a drink, gag_reject for a bad

Download

Download NowName your own price

Click download now to get access to the following files:

Chomp Progression - Free Sample 8 kB
Version 1.0.0
Chomp Progression - Full Pack (44 icons + atlas) 38 kB
if you pay $2.99 USD or more
Version 1.0.0

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