44 Chomp Progression โ Eat & Bite Food Icons 32x32
A downloadable asset pack
44 Chomp Progression — Eat & Bite State Food Icons (32x32)
**Technical Specifications:**
- **Canvas Size:** 32x32 pixels per icon
- **Format:** RGBA PNG (lossless, transparent backgrounds, strict alpha 0 or 255)
- **Palette:** Sweetie 16 by GrafxKid (exact 16-color constraint, lospec.com/palette-list/sweetie-16)
- **Lighting & Outline:** Top-left key light, 1px selective outline (#1a1c2c) on the shadow side only
- **Engine Support:** Godot 4, Unity, Unreal Engine, GameMaker, RPG Maker, Defold (point / nearest-neighbor filtering)
- **Atlas:** 256x192 px sprite sheet included in Pro (8 columns x 6 rows; last row has 4 empty cells (indices 44-47))
**License Terms:**
- **Commercial & Non-Commercial Use:** Royalty-free in unlimited commercial games, prototypes, and media.
- **Attribution:** Appreciated but not required.
- **Restriction:** You may not resell or redistribute these assets as standalone packs or textures.
---
Born for the **20 Second Game Jam 2026** ๐ฝ๏ธ "You Are What You Eat": a kit where every food visibly gets eaten. Swap Apple_whole โ Apple_bitten โ Apple_empty on each bite and you have a working eat animation with zero custom art.
### Why State Progression?
Most food icon packs give you **one static picture** of each food. **Chomp Progression gives you three per food** — `_whole` (100%), `_bitten` (a bite is carved out, inside exposed) and `_empty` (the remnant: core, crumbs, shell, stick, wrapper, or clean plate). 20-second eating games need the food to *shrink and disappear*; this kit already models that as frames.
### Free vs. Pro Breakdown
| Feature | Free Tier ($0.00) | Pro Pack ($2.99) |
|---|---|---|
| **Total Icons** | **10 icons** | **44 icons (Complete Set)** |
| **State-Progressive Foods** | 2 foods ร 3 frames (Apple, Burger) | **All 12 foods ร 3 frames** (+ Candy Corn, Cupcake, Donut, Fish, Pizza, Popsicle, Sandwich, Soda, Taco, Watermelon) |
| **Eating HUD** | 2 (Hunger Vial Full, Bite Chomp) | **All 8** (+ Hunger Vial Empty, Chew Loop, Gag Reject, Slurp Arrow, Plate Clean, Plate Dirty) |
| **Sprite Sheet Atlas** | Individual PNGs only | **Included (256x192 px sheet)** |
| **Commercial License** | Included | Included |
---
### Complete Content List (44 Pieces)
#### Apple — *Free & Pro*
- **apple_whole:** Whole glossy red apple with green leaf. *(Free)*
- **apple_bitten:** Bite chunk carved from the top-right, pale flesh exposed. *(Free)*
- **apple_empty:** Chewed core with a single red scrap. *(Free)*
#### Burger — *Free & Pro*
- **burger_whole:** Seeded top bun, patty, lettuce, bottom bun. *(Free)*
- **burger_bitten:** Chunky bite removed, innards exposed. *(Free)*
- **burger_empty:** Leftover bottom bun and crumbs. *(Free)*
#### Candy Corn — *Pro*
- **candy_corn_whole:** Tri-color candy corn, white tip up. *(Pro)*
- **candy_corn_bitten:** Top bitten off, amber band sliced. *(Pro)*
- **candy_corn_empty:** Scattered candy crumbs. *(Pro)*
#### Cupcake — *Pro*
- **cupcake_whole:** Frosting dome with sprinkles in a wrapper. *(Pro)*
- **cupcake_bitten:** Frosting scooped off the side. *(Pro)*
- **cupcake_empty:** Empty liner with a frosting scrap. *(Pro)*
#### Donut — *Pro*
- **donut_whole:** Glazed ring with frosting drips. *(Pro)*
- **donut_bitten:** Bite out of the ring, dough exposed. *(Pro)*
- **donut_empty:** Half-moon remnant and a sprinkle. *(Pro)*
#### Fish — *Pro*
- **fish_whole:** Whole fish fillet with eye and tail. *(Pro)*
- **fish_bitten:** Flesh gouged from the center. *(Pro)*
- **fish_empty:** Picked-clean scattered crumbs. *(Pro)*
#### Pizza — *Pro*
- **pizza_whole:** Whole round pizza, cheese and pepperoni. *(Pro)*
- **pizza_bitten:** Wedge-shaped bite removed. *(Pro)*
- **pizza_empty:** Crust tip with a cheese dot. *(Pro)*
#### Popsicle — *Pro*
- **popsicle_whole:** Full blue popsicle on a stick. *(Pro)*
- **popsicle_bitten:** Top half eaten short. *(Pro)*
- **popsicle_empty:** Bare stick with a melt drop. *(Pro)*
#### Sandwich — *Pro*
- **sandwich_whole:** Stacked bread, lettuce, bread. *(Pro)*
- **sandwich_bitten:** Corner bite out, filling exposed. *(Pro)*
- **sandwich_empty:** Crust edge and crumbs. *(Pro)*
#### Soda — *Pro*
- **soda_whole:** Chilled soda can with label and condensation. *(Pro)*
- **soda_bitten:** Crushed-in dent, label peeled. *(Pro)*
- **soda_empty:** Crushed can base. *(Pro)*
#### Taco — *Pro*
- **taco_whole:** Folded shell with lettuce and filling. *(Pro)*
- **taco_bitten:** Corner bitten off the shell. *(Pro)*
- **taco_empty:** Shell bit and crumbs. *(Pro)*
#### Watermelon — *Pro*
- **watermelon_whole:** Slice with rind, pink flesh, seeds. *(Pro)*
- **watermelon_bitten:** Bite out of the pink flesh. *(Pro)*
- **watermelon_empty:** Rind crescent with a pale strip. *(Pro)*
#### Eating HUD
- **hunger_vial_full:** *(Free)* Filled appetite vial. *(Free)*
- **hunger_vial_empty:** Empty vial with a last scrap. *(Pro)*
- **bite_chomp:** Open-mouth ready-to-eat. *(Free)*
- **chew_loop:** Chewing cheek with morsels. *(Pro)*
- **gag_reject:** Green grimace — reject bad food. *(Pro)*
- **slurp_arrow:** Sip/drink arrow. *(Pro)*
- **plate_clean:** Empty plate. *(Free)*
- **plate_dirty:** Plate with leftover crumbs. *(Pro)*
**Free set (10):** `apple_whole`, `apple_bitten`, `apple_empty`, `burger_whole`, `burger_bitten`, `burger_empty`, `hunger_vial_full`, `hunger_vial_empty`, `bite_chomp`, `plate_clean`.
---
### Engine Integration Notes
- **Godot 4:** In Inspector, set Texture **Filter** to `Nearest` (or set Default Texture Filter to `Nearest` in Project Settings).
- **Unity:** In Texture Import Settings, set **Texture Type** to `Sprite (2D and UI)`, **Filter Mode** to `Point (no filter)`, and **Compression** to `None`.
- **Nearest-Neighbor Scaling:** Integer scale factors (x2 = 64px, x3 = 96px, x4 = 128px) preserve razor-sharp pixel geometry without blurring.
- **Atlas lookup:** column = index % 8, row = index // 8. Source rect = (column * 32, row * 32, 32, 32). The last (6th) row has 4 empty cells — ignore indices 40โ43.
- **For a 20-second game:** swap Apple_whole โ Apple_bitten โ Apple_empty per bite; use hunger_vial_full โ hunger_vial_empty for appetite, chew_loop while eating, slurp_arrow for a drink, gag_reject for a bad
| Published | 10 days ago |
| Status | Released |
| Category | Assets |
| Author | Mulato |
| Tags | 2D, eating, Food, game-assets, hud, Icons, inventory, jam, Pixel Art, User Interface (UI) |
| Content | No generative AI was used |
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