32+ Microgame Countdown Timer & Rapid HUD Icons — 16x16
A downloadable asset pack
# 32 Microgame Countdown Timer & Rapid HUD Icons 16x16
**License:** Commercial and non-commercial use, no attribution required (see LICENSE.txt). Do not resell the unmodified pack as a competing asset pack.
**Technical specs:** 16x16 px, RGBA PNG, transparent background, 1-bit alpha (no anti-aliasing).
**Palette:** Endesga 32 (Lospec), 23 of its colours, no pure saturated colours.
**Formats:** 32 individual PNGs + one 80x112 sprite sheet (5 columns x 7 rows) + dark/light previews.
**Engine support:** Godot, Unity, Unreal, GameMaker, RPG Maker, Defold, web (point / nearest-neighbor filter).
A purpose-built countdown timer and rapid HUD icon kit for microgames, 20-second rounds and speed-run jams. Ten digits on a ready-made timer tile, a colon, a ticked timer frame, a stopwatch, an hourglass, phase badges (GO / READY / STOP / PAUSE), and score + lives flairs. Every icon is a flat, high-contrast 16x16 shape with a 1px dark outline, top-left light and bottom-right shadow, so it reads on any background.
It is exactly what a 20-second game needs: a readable timer and the status icons that flash before the clock runs out.
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### Free vs Pro
**Free sampler (14 icons)**
* digits 0-3, colon, timer frame, stopwatch, hourglass
* GO badge, STOP badge
* heart, coin, star bonus, checkmark
* includes LICENSE.txt and README.txt
**Pro (32 icons + sheet, $2.99)**
* all 32 standalone 16x16 PNGs
* `timer_sheet_16.png`, 80x112, 5 cols x 7 rows, row-major order (lookup formula in the README)
* 18 extra pieces: digits 4-9, READY, PAUSE, fast-forward, game-over skull, medal, X, exclamation, question, lightning bolt, fire burst, shield, crown
* dark and light 4x previews, README with Unity / Godot sample code
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### Complete content list (32 pieces)
1-10. **Digits 0-9** - white 5x9 glyph with cyan glow on a dark timer tile
11. **Colon** - MM:SS separator
12. **Timer frame** - bevelled panel with cyan readout window
13. **Stopwatch** - round face, crown button, red hand
14. **Hourglass** - sand half-emptied
15. **GO badge** - green banner reading GO
16. **READY banner** - flag-shaped tag
17. **STOP badge** - red octagon with white stop square
18. **PAUSE** - two cyan bars in a panel
19. **Fast-forward** - doubled cyan chevrons
20. **Game-over skull**
21. **Heart**
22. **Coin**
23. **Star bonus**
24. **Medal / rank** - round medal with ribbon
25. **Checkmark**
26. **X wrong**
27. **Exclamation**
28. **Question**
29. **Lightning bolt**
30. **Fire burst**
31. **Shield**
32. **Crown** - gold with magenta and red jewels
---
### Palette (Endesga 32 subset)
`#181425 #262b44 #3a4466 #5a6988 #8b9bb4 #c0cbdc #ffffff #124e89 #0099db #2ce8f5 #265c42 #3e8948 #63c74d #fee761 #feae34 #f77622 #d77643 #733e39 #e43b44 #a22633 #b55088 #68386c #f6757a`
### Engine settings
* **Godot 4:** Project Settings > Rendering > Textures > Default Texture Filter = Nearest
* **Unity:** Texture Import Filter Mode = Point (no filter), Compression = None, Pixels Per Unit = 16.
| Published | 8 days ago |
| Status | Released |
| Category | Assets |
| Author | Mulato |
| Tags | 16x16, countdown, game-assets, hud, Icons, jam, microgame, Pixel Art, timer, User Interface (UI) |
| AI Disclosure | AI Assisted, Graphics |
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